²ÉÓÃnVidia GeForce 6200ͼÐμÓËÙоƬ£¬»ùÓÚ0.11΢Ã×¹¤ÒÕÖÆ³ÌµÄ NV44AºËÐÄ£¬×÷ΪGeForce 6ϵÁÐͼÐμÓËÙоƬ¼Ò×åÖеÄÒ»Ô±£¬Ò²Í¬Ñù²ÉÓÃÁËCineFX3.0ÒýÇ棬´îÅäIntellisample 3.0·´¾â³Ý¼¼Êõ£¬Ìṩ×î¸ß8X FSAAÓë16X AnisoFiltering£¬ÍêÈ«Ö§³ÖDirect9.0c µÄShader Model3.0ÓëOpenGL1.5±ê×¼£¬¸¡µã¾«¶ÈΪFP32¡£ ÓµÓÐGeForce 6ϵÁеĻù±¾¼Ü¹¹£¬³ýÁËÏñËØäÖȾ¹ÜÏß½µÎª4ÌõÒÔÍ⣬ÆäÓà½ÔÏàͬ¡£¶¨Î»ÓÚÆÕ¼°¼¶²úÆ·£¬×ãÒÔÂú×ãÒ»°ãÓû§ÈÕ³£¹¤×÷ºÍÓéÀÖµÄÐèÇó¡£
²úÆ·ÌØÕ÷£º
---0.11΢Ã×¹¤ÒÕÖƳ̵ÄnVidia GeForce 6200 GPU¡£
---ÕûºÏIntelliSample HCTÖÇÄÜÈ¡Ñù·´¾â³Ýϵͳ,Ö§³Öµ½8X²ÉÑùÈ«ÆÁ·´¾â³Ý¡£
---Å䱸nVIDIA×îеçÓ°äÖȾЧ¹ûµÄCineFX 3.0äÖȾÒýÇæ¡£
---×îÍêÕûGPU´¦ÀíÆ÷¡£
---×îеÄUltraShadowIIÖÕ¼«ÒõÓ°¼ÆËã¼¼Êõ£¬ÌṩèòèòÈçÉúµÄ±ÆÕæÓ°Ïñ¡£
---ÍêÈ«Ö§³ÖDirect9.0cµÄShader Model3.0ÓëOpenGL1.5±ê×¼£¬¸¡µã¾«¶ÈΪFP32¡£
---Intellisample 3.0¼¼Êõ,ÏȽøµÄ16x¸÷ÏîÒìÐÔ¹ýÂË,³¬¿ìµÄ¿¹¾â³ÝºÍѹËõÐÔÄÜ,Äܹ»Ìṩ¸ü¸ßµÄ½âÎö¶ÈºÍͼÏóÖ¡Êý¡£
---NVIDIA¸ß¾«×¼¶È¶¯Ì¬·¶Î§¼¼Êõ(High-Precision Dynamic-Range HPDR)£¬Ìṩ¸ü¼ÓÌù½üÈËÑÛµÄʵ¼ÊÊÓ¾õЧ¹û¡£
---¸ß½âÎö¶ÈѹËõ¼¼Êõ£¨HCT£©£¬Äܹ»Í¨¹ýѹËõ¼¼ÊõÔöÇ¿¸ß½âÎö¶È»ÃæϵÄÐÔÄܱíÏÖ¡£
---nVIEW¶àÆÁÏÔʾ¼¼Êõ¡£